This archive contains a LightWave Object file (.lwo) containing all the data you need to render my version of a basking shark. It may need a minor adjustment to the tail fins (I noticed some small 'holes' in the render). The surface textures employed are included in a directory called 'Surfaces'. You should copy the two files it contains into your 3D/Surfaces or NewTek/Surfaces directory, according to the version of LightWave you are running.
You can learn how to create this model yourself by popping over to Tutorial 4.